Struct Executor::ThreadState¶
Defined in File executor.hpp
Nested Relationships¶
This struct is a nested type of Class Executor.
Struct Documentation¶
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struct
ripple::Executor::ThreadState¶ Defines the state for threads in the executor.
Public Types
Public Functions
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ThreadState(uint32_t index, uint32_t cpu_threads, uint32_t gpu_threads, RunState state, ExecutionKind p) noexcept¶ Constructor to create the state.
- Parameters
index: The index of the thread.cpu_threads: The total number of cpu threads.gpu_thread: The totla number of gpu threads.state: The initial run state for the thread.p: The threads priority.
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ThreadState(ThreadState &&other) noexcept¶ Move constructor to move the other state to this one.
- Parameters
other: The other state to move.
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ThreadState(const ThreadState&) = delete¶ Copy constructor deleted.
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auto
processed_nodes() const noexcept -> uint32_t¶ Gets the number of nodes processed by the threads.
- Return
The number of threads processed by the thread.
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auto
inc_processed_nodes() noexcept -> void¶ Increments the number of processed nodes by one.
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auto
max_threads(ExecutionKind kind) noexcept -> uint32_t¶ Gets the max number of threads of the given execution kind.
- Return
The max number of threads for the given execution kind.
- Parameters
kind: The kind of the execution.
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auto
has_cpu_priority() const noexcept -> bool¶ Determines if the thread has cpu priority.
- Return
true if the thread has cpu priority.
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auto
has_gpu_priority() const noexcept -> bool¶ Determines if the thread has gpu priority.
- Return
true if the thread has gpu priority.
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auto
first_priority() const noexcept -> ExecutionKind¶ Gets the first priority type for the thread.
- Return
The first priority execution kind for the thread.
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auto
second_priority() const noexcept -> ExecutionKind¶ Gets the second priority type for the thread.
- Return
The second priortity execution kind for the thread.
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auto
is_shutdown() const noexcept -> bool¶ Determines if the thread is shutdown.
- Return
true if the thread is shutdown.
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auto
is_paused() const noexcept -> bool¶ Determines if the thread is paused.
- Return
true if the thread is paused.
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auto
is_running() const noexcept -> bool¶ Determines if the thread is running.
- Return
true if the thread is running,
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auto
shutdown() noexcept -> void¶ Shuts down the thread.
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auto
pause() noexcept -> void¶ Sets the thread state to paused.
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auto
run() noexcept -> void¶ Sets the thread state to run.
Public Members
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uint32_t
id= 0¶ Thread’s id.
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uint32_t
max_cpu_threads= 0¶ Max cpu threads.
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uint32_t
max_gpu_threads= 0¶ Max gpu threads.
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NodeCounter
processed= 0¶ Nodes process.
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SafeRunState
run_state= RunState::paused¶ Thread’s run state.
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ExecutionKind
priority= ExecutionKind::gpu¶ Priority.
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